HOW AN INDIE DEVELOPER MAKES AN OFFICIAL ZELDA GAME

Cadence of Hyrule means for Nintendo an unprecedented step. While it’s basically a mash-up of The Legend of Zelda and Crypt of the NecroDancer, the next Zelda game is still created by a small third-party indie developer and even referred to by Nintendo itself as “Nindie.” As exciting as the announcement is, how the hell did it happen? To find out, I partnered with Ryan Clark, founder of Crypt of NecroDancer developer Brace Yourself Games, and Kirk Scott, publisher-developer relations manager for Nintendo of America, talked about Nindie. While Clark said they originally approached Nintendo to use Zelda in a smaller way than DLC, mutual interest in working together grew faster than expected. We considered developing a new Nintendo Switch project, “Clark told me how cool it would be if Zelda characters appeared in NecroDancer; say as DLC. “But Nintendo’s interest obviously grew beyond a simple DLC. “To our surprise, Nintendo was extremely interested in the prospect, and before we knew it, we were working on a completely new title that blended NecroDancer with The Legend of Zelda!”On the Nintendo side, Scott says that “developers are always turning to Nintendo to include IP in their games,” but this time it was clearly different. “If you look at a case like Cadence of Hyrule, in some cases there are special cases where our Japan team sees content and sees tracks they want to work with, and it’s really a one-way street,” Nintendo Naturally said In the past, they created third-party developers for big series like Mario and Zelda: Ubisoft built Mario + Rabbids and put Starfox into Starlink: Battle for Atlas, and Koei Tecmo worked on Hyrule Warriors and Fire Emblem Warriors, to name a few newer ones , More mainline Zelda games like Minish Cap and Oracle of Seasons and Ages were developed by Capcom. But that is different. When Cadence of Hyrule arrives this spring, this will be the second release of Brace Yourself. Of course, the developers working on it have far more experience than just that – and when it comes down to it, Crypt of the NecroDancer is completely regulated – but it’s still a studio with fewer than two dozen people (according to its website), the honest are official Zelda game.

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